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Battlefield Modding Tutorials BFMODS • View topic - stopping base camping(new idea)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Mar 06, 2005 3:05 pm 
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PostPosted: Sun Mar 06, 2005 3:50 pm 
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PostPosted: Sun Mar 06, 2005 9:32 pm 
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umm harry, i'm a noob, i dont know how to do that, but anyway if that doesnt work you could use buildings that are already in the game.. which might take some work, if you tell me how i can try it hehe


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PostPosted: Sun Mar 06, 2005 10:07 pm 
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Hmm i dont think you can do it with existig stuff, else than making som ramp going extremely high, sou you can walk over it, and fall of and dont get baci in. Il lsee if i can make something thats like my 1st idea. It might work, since you can edit the materials also on objects, so you can modify the entire object too. It might lag a bit tho.

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PostPosted: Mon Mar 07, 2005 6:00 pm 
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PostPosted: Mon Mar 07, 2005 6:37 pm 
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Nice you started about milifences, i just happended to start edit one like that:
I opened up the milif_lowcol_m1.sm in 3dsmax and removed the polygons of the collision mesh from one side. Repacked the stuff together and put the new model on the server. I was able to join and walk throufghtthe fence, so its a posibility.
I could send you the mesh, but it might be more usefull if you could do it yourself, sinde it might be best to do t on a nothr model.
Ill send it anyway:

Repack this file in StandardMesh_001.rfa
You might even be able to create something entirely new, since client dont render staticobjects added by server only.
Good luck

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PostPosted: Tue Mar 08, 2005 6:13 am 
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Why not turn a Berlin sidewalk on its side, or one of those water retention
walls?
If I remember correctly, one of those has collision in one direction only.


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