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Battlefield Modding Tutorials BFMODS • View topic - flyable Seagulls in DCF

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: flyable Seagulls in DCF
PostPosted: Wed Feb 02, 2005 12:39 am 
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Joined: Tue Feb 01, 2005 12:00 am
Posts: 1
hello folks
malcolm here from the AGB clan,
we we have death bubbles around our UCBS on DCF conquest maps.
a few of us were discussing server side or mini mods,
and the new UAVs from DCX.
and I had this great idea, the Seagulls from DC DCF.
fire them from mortars or similar, and fly them around the maps.
give them a collision mesh of say a Landmine!!!!
and maybe the explosive power of a hand grenade.
doing searches for sinilar ideas or if anybody had done it before.
came across an old BF1942 mini mod called PGM 'Personal Guided Missiles',
which had mini Zeros fired from MGs, which you could fly.
alas this does not work with 1.61b.
anybody up to making a server side mod to make flyable Seagulls ?

regards [AGB] malcolm

http://www.agbgaming.com


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PostPosted: Wed Feb 02, 2005 1:35 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Sound like fun...but I dont think projectiles can be changed to vehicles. I have attempted to make a Tabuk Sniper that shoots willy jeeps....but it does work.


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PostPosted: Wed Feb 02, 2005 7:31 am 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298


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