Uhm, I see no problem there?
CoD 4 is an "old" game, but very good progamming and an awesome engine only need a short time to load, plus run very smoothly.
BF2 too is an old game, but the programming sucks as well as the engine (which basically is an enhanced BF42 engine, never forget that...), that causes a high strain on FPS (though nowadays computer have no problems with it), but still requires time to load. Never forget that Call of Duty has "tube" levels which are easy to manage by loading the stuff only when it's needed, just requires simple script triggers (which CoD always relies on very much). BF on the other hand features one giant square map, compared to CoD, which has to be rendered completely, considering you can join it whereever you want without much loading once it's finished. Of course it would have been possible to manage that differently, as e.g. Operation Flashpoint or Armed Assault do, but well...
CoD 5 is based on the CoD 4 engine, but also was enhanced vastly (to an amoun the original engine never was thought for), thus it buys better quality with a very high strain on perfomance. That's why CoD5 requires much more power, both in loading and in running. Though loading never was a real issue for me, it's still lightning quick like CoD4 was.
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