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Battlefield Modding Tutorials BFMODS • View topic - Replacing Classic BF Vehicles in New BF Maps

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Dec 07, 2004 4:48 pm 
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the only thing you CAN'T do in the objectspawntemplates.con is create a new spawner, or change the name of an existing one... everything else is free game (as far as i've been able to tell)...

hope that helps.

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PostPosted: Tue Dec 07, 2004 7:25 pm 
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you said that this is a new map right? not a server side mod? if so you should be able to do whatever you want.

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PostPosted: Tue Dec 07, 2004 7:55 pm 
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Last edited by HITMAN82 on Tue Dec 07, 2004 7:56 pm, edited 1 time in total.

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PostPosted: Tue Dec 07, 2004 7:55 pm 
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OK, NEEDS SOME WORK ;-)


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PostPosted: Tue Dec 07, 2004 7:57 pm 
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PostPosted: Tue Dec 07, 2004 9:36 pm 
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PostPosted: Wed Dec 08, 2004 7:08 am 
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So, I should just use new units, not try to mod the old ones. OK, that's what I'll do. Thanks for all your help guys.

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PostPosted: Fri Dec 10, 2004 9:17 am 
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My map, Sea Battle has ships on it (duh). I replaced the Enterprise with the Yorktown (same class ie: same look, too bad about the hull number on the deck...). I can now spawn torpedo SBDs on the carrier! Now I want to add a text message when the ship is sunk. For instance, I want to to display "Axis forces have sunk the Yorktown!" when it's sunk. I'm hoping I can add game.sayall "Axis forces have sunk the Yorktown!" to wherever the wreckage code starts. Where do I find this code? I read through the .con files, I couldn't find any reference to the wreckage model.

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