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Battlefield Modding Tutorials BFMODS • View topic - 2 questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: 2 questions
PostPosted: Wed Dec 01, 2004 8:06 pm 
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PostPosted: Wed Dec 01, 2004 8:08 pm 
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PostPosted: Wed Dec 01, 2004 8:47 pm 
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No i changed that in the ControlPoint.Templates.con, i dont have a file called ControlPoints.con, but ill try that and hopefully itll work.


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PostPosted: Wed Dec 01, 2004 9:14 pm 
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go back and look at the original gazala.rfa in cherry BF (i'm assuming your working with DC), you might find the ControlPoints.con file in there. see, if DC didn't need to change it, then they dont need to add it to their map rfa. there's a few maps like this.

no worries tho, just extract it outa the original gazala.rfa (and be sure to take it outa the highest patch... which looks like is _003), then import it into your gazala_001.rfa in DC and change it to your liking.

as for your second question, unless there's a projectile that looks like a flame, i dunno if this is possible. the flames in oil fields are an effect (at least i'm assuming they are) in which case visual effects cannot be manipulated server side only. visual effects and sound effects are controlled by the client.

but don't let that dissuade u! play around, maybe you can come up with an ingenious idea that works :D

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PostPosted: Wed Dec 01, 2004 9:23 pm 
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One thing that i forgot to say was that im working with server .rfas not regular maps from my dc folder. Would that have anything to do with it? Cause weve tried loading maps from my dc folder to the server, and it crashes the game, so i just mod the server .rfas

And for the flame thing, if i can just get the visual effects to work, then i can creat damage for the flames but i cant get the visuals in.


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