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Battlefield Modding Tutorials BFMODS • View topic - ...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 76 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 10  Next
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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Fri Jun 12, 2009 4:44 pm 
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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Fri Jun 12, 2009 5:55 pm 
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a uh.. 3d sound? care to explain?

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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Fri Jun 12, 2009 10:16 pm 
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ROFL 3d sound


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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Fri Jun 12, 2009 11:06 pm 
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lol yeah, as compared to the 2d sounds that are only on the x and y axis..

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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Sat Jun 13, 2009 12:01 am 
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I dun see what's wrong with 3D sound.

Google it, Youtube it.

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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Sat Jun 13, 2009 1:18 am 
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yea the real terminology is surround sound


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 Post subject: Re: Sub7C Phone Spawn...
PostPosted: Sat Jun 13, 2009 1:21 am 
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Ahh yes the good ol boat spawner with the phone mesh.

It uses a unused code called "useButtonRadius" and has a mesh on the spawner. The buttonradius code prevents the spawner from spawning the vehicle it is set to spawn untill something activates it. As of yet, I have yet to know what is supposed to be done to it to make it spawn the vehicle as intended. Don't know of any "buttons" in the game. :P

If you are unaware of the thread that Freddy made on this, I would like to make clear that the spawner doesn't "spawn" that phone mesh. The phone mesh is part of the spawner and isn't a object it spawns! It is set to spawn a landing craft boat (forgot it's name lol ).

Since it's on a sub, the hold object command won't work to keep the boats on the sub when it submerges underwater. So I guess EA coded the useButtonRadius to activate the spawner on command. However they didn't leave anything else in to indicate how you are supposed to activate it. :(

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