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Battlefield Modding Tutorials BFMODS • View topic - Spawn Point Special????˷

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed May 20, 2009 4:32 pm 
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Here is the code used:


edited for a min...


This code works fine on El Al.However,when a fellow clan member and I were doing a "collaboration mod",he had a Nimitz_Heli on the portion he was
modding.When I used the above code,the spawnpoints started acting weird and wouldn't let me move them around as I could in my modded El Al.
(at least that's what I'm thinking that the other spawns for the Nimitz_Heli are interfering somehow.)Image


Last edited by CeLL on Mon Jun 08, 2009 2:04 am, edited 2 times in total.

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PostPosted: Wed May 20, 2009 5:01 pm 
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PostPosted: Wed May 20, 2009 10:13 pm 
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Yearg. I can't do it myself now, but cell...if you want to know, check out objects.rfa where the nimitz is created. Look for the soldier spawn, then see what group ID it is. Then open up DC El Al and check out...controlpointtemplates, i think. Check the group IDs for all the flags in the map. If one of them comes back to match a vehicle...bingo, you've found the culprit. In that case you'd have to use a different vehicle that has a soldier spawner with a different group ID. Or maybe you can change the group number of a flag...hmm. I haven't tried.


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