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Battlefield Modding Tutorials BFMODS • View topic - Help in a few areas please

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun May 17, 2009 9:18 pm 
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Actually, I remember someone saying on this forum a while ago that you can create new spawn templates.

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PostPosted: Mon May 18, 2009 12:38 am 
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PostPosted: Mon May 18, 2009 1:48 am 
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Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
market garden
So far ive added 2 109s and a b17
I want to have a soldier spawn near the planes though its a bit of a hike.
I also traded the code for the allies airfield from conquest to co-op so they have a b17 also.
Im probably trading the axis b17 for 2 stukas but still need spawn pts for soldiers.
Thanks man.
A lot of folks call me Male lol! :razz:

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PostPosted: Mon May 18, 2009 1:54 am 
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Joined: Tue May 05, 2009 4:10 am
Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
to be long winded as I tend to be thorough.
This is the code I tried to use
It crashed
I copied the format from existing spawns in the same map

Soldier Spawns

rem*****************************************
rem **** PARASHUTE_SPWAWNPOINT *****
rem ****************************************

Object.create ParashutSpawnPoint_13
Object.absolutePosition 1214/140/335.20
Object.rotation 137.808/0/1.52588e-005
rem
rem *** ***
rem
Object.create ParashutSpawnPoint_14
Object.absolutePosition 1214.1/140/335.00
Object.rotation 137.808/0/1.52588e-005
rem
rem *** ***
rem
Object.create ParashutSpawnPoint_15
Object.absolutePosition 1214.2/140/335.00
Object.rotation 137.808/0/1.52588e-005
rem
rem *** ***
rem
Object.create ParashutSpawnPoint_16
Object.absolutePosition 1214/140/335.10
Object.rotation 137.808/0/1.52588e-005
rem
rem *** ***
rem


Soldier Spawn template points

rem
rem ***MY ADDED AXIS PARASHUTE SPAWNS ***
rem *** ParashutSpawnPoint_13 ***
ObjectTemplate.create SpawnPoint ParashutSpawnPoint_13
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 56
ObjectTemplate.setGroup 13
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 1
rem
rem *** ***
rem
ObjectTemplate.create SpawnPoint ParashutSpawnPoint_14
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 57
ObjectTemplate.setGroup 13
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 1
rem
rem *** ***
rem
ObjectTemplate.create SpawnPoint ParashutSpawnPoint_15
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 58
ObjectTemplate.setGroup 13
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 1
rem
rem *** ***
rem
ObjectTemplate.create SpawnPoint ParashutSpawnPoint_16
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 59
ObjectTemplate.setGroup 13
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 1

rem *** ParashutSpawnPoint_3 ***
ObjectTemplate.create SpawnPoint ParashutSpawnPoint_3
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 39
ObjectTemplate.setGroup 10
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 1

rem *** Axis B17 Ground Spawn***
ObjectTemplate.create SpawnPoint_B17
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 56
ObjectTemplate.setGroup 13
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 1
rem
rem *** ***
rem
Object.create axisSpawnPoint_B17
Object.absolutePosition 1213.00/ 50.018/336.0
Object.rotation 0/0/1.52588e-005

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PostPosted: Mon May 18, 2009 3:07 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
The issue at hand is that you can't just create spawnpoints like that. Specifically, when you made the templates. The client's computers don't understand you doing that, so it just crashes. You have to do this by, as I said above in more detail, spawning a boat somewhere hidden, and stealing the spawn points from it and moving them. Somebody else who has actually done this before can probably help you out. There might also be a few old topics here if you search.


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PostPosted: Mon May 18, 2009 9:09 am 
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PostPosted: Tue May 19, 2009 1:50 am 
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Joined: Tue May 05, 2009 4:10 am
Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
Awesome, I understand what you posted.
Ill try tomorrow.
Spent the day gardening and have an aching back
Coding in pain is not recommended lol! nor drunking *hic*
Thanks for all the help ;)
Ill keep you posted!!
I may do away with the b17 on axis, it isnt realistic, ill add 2 stukas instead.
Thanks for your time bro.
Malestrom 8-)

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PostPosted: Tue May 19, 2009 3:20 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
Sorry to go off-topic here.
But Iced you just discovered how many .../ you need to get to the objects folder, right? What if you went on and back to the levels folder. If you run all of the files needed for the Ju88, you could spawn it right?


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