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Battlefield Modding Tutorials BFMODS • View topic - Soldiers Minimap Icon

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon May 04, 2009 8:47 pm 
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Posts: 49
Question:

I replaced Menu\Texture\MiniMap\minimap_icon_soldier_16x16.dds with the BF2 style soldier minimap Icon & packed it up, but when i load the map, the soldiers icon is the default one.

This also goes for my kits. I added custom kit images to my Menu\Texture\Kits folder, but only the default images show on my map.

Also, the \menu\Texture folder is where i placed my:

- baseflag_conp_jp
- baseflag_conp_us
- icon_flag_us
- icon_flag_jp

..but the default ones show up when i load my map.


Help please....
:?


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PostPosted: Mon May 04, 2009 8:52 pm 
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Jimi, I'm curious to see what you're working on! :o

Hmm...maybe just putting the new icons/textures in MapName\Texture would work, so long as you have the 'texturemanager.alternativepath Texture' (i forget the line exactly) line in your init.con. I could see having custom textures/whatnot in menu\texture...but those would only get ran if you had a custom object that was being run, and it knew to look there. I'd say try the custom texture folder in your map.


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PostPosted: Mon May 04, 2009 9:49 pm 
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In my experience, the way to make things like this work is to do this: (this works on nonpure servers and SP)

Make a folder in Mods
call it anything you want.
put your files in there, preserving the file structure
go to bf1942 (or whichever mod you're working on if you're editing an existing one)
in the init.con, at the top of the lines that say "addModPath" add your own saying game.addModPath thenameofthatfolder

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PostPosted: Tue May 05, 2009 11:47 am 
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Posts: 49
Good suggestions, but neither will work for what i'm trying to do. :(

I tried the Texture folder & it doesn't show up.

The Mod Folder idea is not exactly what i'm looking for. This is a Map Mod if you will. I would like all content to be included in the map, but i suppose there are limitations.




Thanks,
JH


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PostPosted: Tue May 05, 2009 7:19 pm 
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This goes in menu.rfa, so make a menu folder not a texture folder.
And add something like run menu in the init.con. I'm not sure how else to do it.

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PostPosted: Thu May 07, 2009 8:58 pm 
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Location: Levelland, Texas

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PostPosted: Sat May 09, 2009 11:11 pm 
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PostPosted: Sun May 10, 2009 1:02 am 
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