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Battlefield Modding Tutorials BFMODS • View topic - Self Flying Planes Revisited

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Apr 28, 2009 3:15 am 
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PostPosted: Tue Apr 28, 2009 4:05 am 
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Excellent replies fellas & thanks "WhatThe" for the code. I'll definitely try it out.

I noticed that the single engine code is the same for all single engine planes......the Stuka code is slightly different.

I suppose a flying B17 is impossible over land with all the code involved :cry:


I am really learning allot about modding from this forum & do not expect anyone to do the work for me, however a shorcut every now & then is appreciated ;-)


Thanks again.
JH


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PostPosted: Tue Apr 28, 2009 9:24 am 
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There is a water layer under the ground on every map JH, so a B17 would work on a non water map. You just need to apply the engine code to each of it's engines.

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PostPosted: Mon May 04, 2009 5:06 pm 
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Well, i got everything working just fine.

Is it possible to have the planes drop bombs?




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JH


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PostPosted: Mon May 04, 2009 5:58 pm 
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PostPosted: Tue May 05, 2009 11:54 am 
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Thanks for the tip mrhowdoimod.

This is for my map "Attack On Pearl Harbor"

I must admit, i'm a bit lost on your advice however.

Play with the physics a bit? You mean the bomb physics?

As in Big_Bomb_m1?

I assume to create a PCO i would need to create an Object Folder with Objects,Physics, Network, Damage, Geometry.con files ect....

A little more specifics would be greatly appreciated.




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JH


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PostPosted: Tue May 05, 2009 5:03 pm 
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PostPosted: Tue May 05, 2009 8:16 pm 
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This is great mrhowdoimod.

I will try this out immediately.

For all of you that have helped me out, I'll give you credit on the map with some kind of a sign in your honor.

Let you know how the test goes.........



Thanks,
JH


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