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Battlefield Modding Tutorials BFMODS • View topic - Enemy soldiers appearing on your minimap?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Apr 07, 2009 2:46 pm 
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I did that in one of my videos. But yeah, just active the soldier/kit/every weapon and add a mortar or something.

You have to try out if the PCO disappears when you enter a vehicle, because in that case you need to add a PCO to every vehicle aswell.


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PostPosted: Tue Apr 07, 2009 4:09 pm 
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If it's addtemplated to the soldier or a kit helmet or backback, it won't disappear if the vehicle has a seat object. (as in, most stuff like planes and jeeps and such). However things like the SA-3 or most tanks, (driver positions), there won't be a seat, so only then will the PCO disappear.

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PostPosted: Wed Apr 08, 2009 12:14 am 
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Nice info and all. Now, how do I do this?

I add an .active in the soldier's kit file. Then "a" pco. Here comes my first question:

What pco should I add? A radar?

Also, is there no way to code the GAME to always show up all players, friendly and enemy, on the map?


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PostPosted: Wed Apr 08, 2009 1:45 am 
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PostPosted: Wed Apr 08, 2009 3:16 am 
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PostPosted: Wed Apr 08, 2009 12:40 pm 
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I'd use a spawner...

Oh and what we refer to as a PCO is called a Player Controlled Object. That's how vehicles and such are named in the code of the game.


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PostPosted: Wed Apr 08, 2009 8:21 pm 
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PostPosted: Wed Apr 08, 2009 8:28 pm 
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ROFL, picturing that, you spawn and a car falls on you and explodes :lol: :lol: I have to try that....with bots :lol:

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