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Battlefield Modding Tutorials BFMODS • View topic - objecttemplate.autofire

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Apr 05, 2009 3:22 am 
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PostPosted: Sun Apr 05, 2009 3:53 am 
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That won't work as the game defaults to left click in the event that a trigger isn't specified. Perhaps an always on key command is used? I don't know of any. Perhaps since rocket engines are always on and you tie the weapon controls to the throttle controls, then maybe the rocket engine triggers the weapon?

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PostPosted: Sun Apr 05, 2009 4:13 am 
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PostPosted: Sun Apr 05, 2009 4:16 am 
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Currently watching a movie so forgive my sluggish responses. lol. I'll test some things out and see if I can get anything to happen.

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PostPosted: Sun Apr 05, 2009 5:08 am 
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Tested it...No go...Seems to not work as I still have to press fire to get auto fire activated...dam.

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PostPosted: Wed Jun 17, 2009 6:54 am 
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I like that idea too, and was looking for an auto nitro to get my unmaned chinook to fly in a circle.

I know the conditional statement is limited to strings etc. has anyone looked at an if else command that returns a true/false reading and would thus start the auto firing based on whether the arguement was true or false?


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