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Battlefield Modding Tutorials BFMODS • View topic - Why can't I destroy it??

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Feb 12, 2009 10:12 pm 
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Gmax is very confusing in the beginning, that's true (started 3D modeling myself not long ago), but if you work through some few tutorials you get the grip pretty fast. And then you quickly notice that modeling goes pretty fluent. Especially if it's not really modelling but enhancing existing models as in your case.

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PostPosted: Wed Mar 04, 2009 3:26 pm 
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Any other alternative ideas still, to my helmet idea? Like creating a small invisible "crate" around the head or something?


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PostPosted: Wed Mar 04, 2009 6:49 pm 
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Actually this thread, coupled with my heavy play of Rome: Total War in recent months, and also coupled with a former thread about bayonets and animation coding, I have formulated, in my mind only, a few simple steps which would allow a player to have an Oblivion style sword and shield action in-game, while I won't be trying it anytime soon, I may in the future.

Since a sword needs no zoom, you could effectively code a Scutum, since Rome was my inspiration, to be lowered and raised with the right click of a mouse, making that shield have properties of the helmets discussed here, could result in the usage of the shield to actually, shield oneself from blows.


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PostPosted: Wed Mar 04, 2009 7:00 pm 
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Sphax, no need to append an invisible box.

A collision model added to the helmet mesh should do the trick just fine. Any other way would be even more unreliable.

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PostPosted: Wed Mar 04, 2009 9:16 pm 
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PostPosted: Thu Mar 05, 2009 11:59 pm 
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PostPosted: Fri Mar 06, 2009 9:30 pm 
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In your picture, in the bottom left list there stands:

LODHelmet 01
COLHelmet 02

I don't have anything in that list.


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PostPosted: Sun Mar 15, 2009 12:09 am 
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If you use the "Use Object names for Export" you don't have to add them to the LOD list. You will have to rename the objects if the names don't match up with what it expects. Make sure the collision starts with COL and the lod starts with LOD.

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