I mod BF42 regular, but use contents of FHSW (they allowed me to use their contents for our project

) and much is inspired by FH and BG, resulting in similar code.
We play BF42 Vanilla in our campaign (see sig) instead of FH (we tried it for one or two campaigns) because it's more popular and more balanced, offering every role (infantry, tank, pilot) a good amount of fun. Also FH is no good for medium numbers of players, and our current 20-30 players don't fill the gigantic FH maps. But Bf42 Vanilla lacks the diversity and awesomeness (sound, effects, objects) of FH/BG and even the Pro-BF42Vanilla-Voters missed that when returning to BF42 Vanilla. So we (well, basically it's just me

) started to advance from simple patchfile modding for our sunday battles to full scale CSM. Now we are expanding the mod slowly, but steadily to our community needs and form our unique Battlefield, enhancing certain Vanilla parts underpowered in coordinated team battles (e.g. artillery, PAKs), adding a handful of advanced effects and inserting masses of new sounds (luckily I can use many files from my database I established for a IL2 soundmod

). Recently a 3D modeler started helping me out and now we are adding a few unique vehicles too as well as greatly enhancing existing ones, taking into account that modern home computers are able to display way more polygons, effects etc. than the ones when BF42 was released.