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Battlefield Modding Tutorials BFMODS • View topic - need help with graphics

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: need help with graphics
PostPosted: Mon Feb 09, 2009 9:26 am 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
As the topic says i have some questions about graphics effects, i have little to none experience in this field so i hope you guys can help me out.

I found this "effect" when i messed around some with BattleCraft, but i have no idea whats it called or how to implement it correctly, i can only tell what i did and the problems i ran into.

Ok so i was fibbling some with bc and i loaded in Coral Sea, then i took "copy level to" gave it a new name and saved it. Then i opened the new level and looked at it, i think changed the fog settings a bit then i saved it again. Moved it to my game level folder and hosted a game.

Now all of a sudden there was a shinigg reflex thingy on the planes like in some other maps,(no idea whats the name of it) and looked like this.

Image

After that i unpacked my "new" map with winRFA and did some modding to it, just some small things like adding a ammo bubble, then i packed the whole shalong again and cranked it up.

and now all of a sudden it looks like this (as in org Coral Sea)

Image

After that i have tried a lot to of things to trying to learn how this works, but it all resets back when i pack it with winRFA, even if i do no changes at all to it. It works if i keep the map in "org" state and just use a patch with ost.con and such.

Anyone that can help out here?


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PostPosted: Mon Feb 09, 2009 12:00 pm 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
Well somehow an environment map got applied to the corsair, how I'm not sure, not exactly what you did.


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PostPosted: Mon Feb 09, 2009 12:51 pm 
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Joined: Sat Jan 26, 2008 11:58 am
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Location: UK / Sweden


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PostPosted: Mon Feb 09, 2009 3:47 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
Thanks very much foOk! :)


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