Hi
I'm working on my old minimod trying to put more features in there...might be usefull for BfV2 btw
Ok so i started with shovel and then thought i could bring it to rifles
To make it short, i've set an alt weapon with plantation knife animation that when you press RMB, you switch to the killing shovel
That's BfV, so when you spawn with an engineer kit and select shovel, you get the killing one cause you don't have the tunnel (NVAshovel is set to cantSelectWhenNoAmmo 1) If you're carrying the tunnel you still can switch at will from an weapon animation to another.
cause i did this trick with M16 as a start on rifles
So that thing disabled the zoom and now i press RMB i switch to a different animation i called M16hit where the soldier hold his weapon reversed and uses it for melee (i'd like to make it more real but that's just tests i'm doing so i still use the plantation knife animation that fits perfect btw)
Now here's the problem i get to:
Shovel works perfect and i can switch when i want, but the M16 i can't switch to M16hit when the mag is empty
Dunno if i'm clear...my first magasin isn't empty yet, i can switch weapons>when it's empty i can't switch (that's where it would be interesting to have it)...then i reload the M16 and can switch again
Even with changeWeaponWhenNoAmmo 1 that only works when soldier runs out of magasins...
The only solution i see for now is one mag only wich sux big time
***EDIT***Autoreload 1 is a solution (dunno why i always have is unchecked...)
Now what am i doing here? i'm interseted with that PIwalk story for the zoom