Well you find out the mat ids of the boats (by looking at their objecttemplate.material setting in their object.con file) and then looking for the mat id of the projectile by finding it's Object.create section. Sometimes you'll find the projectile settings in the same place in the first vehicle that uses that projectile, but for vanilla BFV/BF42, I don't know. I'm more familier with how DC organized things then how vanilla BF42 did it.
Then you'd look it up in the damage_system folder in the game.rfa file. Windows XP's Search function seems to be broken when it comes to trying to find certain stuff within files. Win9x would let me search within files when searching a directory, but Xp doesn't do diddly squat. Makes me kind of wonder why they included that in their search tool if it doesn't work.
Also, be sure to get the order in which it loads the mods correct. DC loaded it's stuff first, so that it overrides any vanilla stuff that the DC mod will change. Since Vanilla BF42 wasn't set up to override DC stuff obviously, you will have to make adjustments for it to work right.
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