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Battlefield Modding Tutorials BFMODS • View topic - Performance tuning '42 vehicles.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Dec 31, 2008 1:36 am 
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Uhm...Objects.rfa? Game.rfa?

We can let you look for this one.


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PostPosted: Wed Dec 31, 2008 4:20 pm 
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I thought that was what I said...the only place you'll find a list is the objects.rfa, go to each vehicle and look up what projectiles they fire in the objects.con or weapons.con of the vehicle.

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PostPosted: Fri Jan 02, 2009 11:30 am 
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Yeah, it was Game/damage_system I was looking for.
Anyway, so far I've given the M10 and Sherman cannons the M-109 projectile.
This does severe direct and splash damage.

Two problems.
Firstly, I haven't figured out how to adjust the 'lob' trajectory.
Second, I don't see the secondary fire (machinegun) listed in the Objects/vehicles/land/(M10 or Sherman), so as to adjust it...

Any ideas?


~Lev


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PostPosted: Fri Jan 02, 2009 7:55 pm 
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PostPosted: Sat Jan 03, 2009 5:24 am 
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Last edited by LevNougol on Sat Jan 03, 2009 5:26 am, edited 1 time in total.

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PostPosted: Sat Jan 03, 2009 5:25 am 
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Krap, didn't mean to make a new post.
Sorry about that.

Edit: Well, since it's here already, I may as well use it.
You guys have been a lot of help, so I'll go ahead and share what I've done...

I was working on DC Tobruk with the tanks mentioned, so as to add some flexibility to the map and allow the ancient machines to stand a chance.
So, now the Shermans fire M10 rounds, M10 fires M1A1 rounds, Priest fires M109 howi rounds.
I can't wait to get it tested and implemented on a server and terrorize the opposition!

I also found out that the coaxial browning is not used, thus not updated to DC vehicles.
This is why the M10 and Sherman mgs had the same overheat, the same crosshair spread and minimal damage.
Well, I left the overheat and crosshair spread the same, but now they cut through vehicles like a mounted .50cal.
Bradleys beware! XD


~Lev


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