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Battlefield Modding Tutorials BFMODS • View topic - Problem with map based bomb

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Jan 02, 2009 10:23 pm 
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thanks for the recent help on my Berlin map! But even when I got the the bomb working (with thanks to NDJason2009) I didn't have the object as an object map based like the ju88a in Battle of Britain. so using this tutorial: (post 8 by fo0k) I attempted to add it map based..... didn't work so well :cry: . I'm not sure what else to try to please look at my map (attached) and see if you can find any problems! thanks

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PostPosted: Sat Jan 03, 2009 12:14 am 
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geometries in bomb should have the path to the standardmesh....so:

GeometryTemplate.create StandardMesh geometry name (example: bombmain)
GeometryTemplate.file ..bf1942/levels/bf1942/LEVELNAMEGOESHERE/folder standardmesh is in/standardmesh name

im pretty sure thats the file path, i may be wrong. I havent done this in a while

and your standard mesh has the texture "notexture" does that exist? or is it the way to say, this standardmesh is too good to have texture? (open the .rs file of your standardmesh with a text editor like notepad to see your texture) if you place your texture in your map folder, replace the texture/notexture with the path leading to the texture.

after packing your map up and putting it into my game, it refused to start up. Here is the short line of text from the debug (ignore lines from other mods ie 21CW):

BFMainNewRend\Setup.cpp(3484): Debug: BFMainNewRend: BF1942 (Ver: Thu, 29 Jan 2004 11:34:56)
BFMainNewRend\Setup.cpp(3490): Debug: BFMainNewRend: Log generated by the community debug executable.
Engine\Core\Locale.cpp(182): Debug: Core: Loaded lexicon "Mods/BF1942/lexiconAll.dat"
BFMainNewRend\Setup.cpp(7678): Warning: BFMainNewRend: number of custom games found: 36
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/21CW/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/21CW/init.con (4): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/21CW/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/bf1942/init.con
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/BF40k/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/BF40k/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/BF40k/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Carribean_Pirates/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Carribean_Pirates/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Carribean_Pirates/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Carribean_Pirates1/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Carribean_Pirates1/init.con (3): game.setCustomGameVersion0.1
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Carribean_Pirates1/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/cisbhd/init.con
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DC_Extended/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DC_Extended/init.con (4): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DC_Extended/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DC_Final/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DC_Final/init.con (4): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DC_Final/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DC_Realism/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DC_Realism/init.con (5): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DC_Realism/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DCFX/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DCFX/init.con (8): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DCFX/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/DesertCombat/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/DesertCombat/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/DesertCombat/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Empires/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Empires/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Empires/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/EoD/init.con
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/FH/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/FH/init.con (4): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/FH/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/GCMOD/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/GCMOD/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/GCMOD/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/HomeFront/init.con
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/ParallelWorld/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/ParallelWorld/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/ParallelWorld/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/Pirates/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/Pirates/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/Pirates/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/siege/init.con
Engine\Io\Console.cpp(1497): Warning: Io: Error Mods/siege/init.con (3): game.customGameFlushArchives 0
Engine\Io\Console.cpp(1498): Warning: Io: Error Mods/siege/init.con: Unknown object or method!
Engine\Io\Console.cpp(1769): Debug: Io: CRC32: (run) Mods/WhoDaresWins/init.con
BFMainNewRend\Setup.cpp(3745): Warning: BFMainNewRend: dep: setting up archive ids for all BF1942 flavors
BFMainNewRend\Setup.cpp(7556): Warning: BFMainNewRend: path to load archives from: Mods/BF1942/Archives/
Engine\IoFile\FlatArchive.cpp(666): Debug: IoFile: Couldn't open flat archive file "Mods/BF1942/Archives/menu_001.rfa"
Engine\IoFile\FlatArchive.cpp(803): Error: IoFile: TBM: fel!
Engine\IoFile\FlatArchive.cpp(804): Error: IoFile: TBM: extractFilePath(fileIter->first.c_str()) Bf1942/Levels/Berlin/
Engine\IoFile\FlatArchive.cpp(805): Error: IoFile: TBM: m_archivePath Bf1942/Levels/BerlinT/


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PostPosted: Sat Jan 03, 2009 1:01 am 
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Location: Charleston S.C.
okay.... figured it out :oops: I forgot there is an init.con in the Berlin_003.... so i was putting the "run objects/objects" in the wrong init.con :oops: :lol: :oops:
and for the record if anyone comes searching and finds this thread needing help. you still put the normal geometry.file in, not the whole path even though that makes sense.

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PostPosted: Sat Jan 03, 2009 1:23 am 
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yeah, sometimes that solution works sometimes it doesnt. Its an odd thing.


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