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Battlefield Modding Tutorials BFMODS • View topic - The magical plane without any textures

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Tue Jun 17, 2025 9:06 pm

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PostPosted: Mon Dec 15, 2008 5:38 am 
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Damn meshes! Eyuh, would anyone with 3dsmax be willing to help? :? I just need 'b17' to be replaced with 'MB'. :(

edit: I actually have an idea around this, I'm going to try it this afternoon and see if it works.


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PostPosted: Tue Dec 16, 2008 7:06 pm 
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so my 'idea' didn't work. Anyone willing to help rename some files in 3dmax?? :cry:


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PostPosted: Tue Dec 16, 2008 10:31 pm 
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Download this hex editor. Its tiny, simple, clean and I use it.

http://www.physics.ohio-state.edu/~prewett/hexedit/

Open your SM file(remember that although there are many parts to the B17 you dont need to clone all the files... eg wheels etc stay the same.)

Goto 'find' and search (IN ASCII MODE) for 'Material' (Case Sensitive)

To keep things simple, in the right hand column just change all the 'B17's to 'C17' and if you wanted more copies use D, E etc. (you can insert characters but why bother when its easier to replace)

The materials are all bunched together so its not too hard to find them.

Then file save as 'C17_..etc..)

Then use the find/replace feature in notepad to change the rs files for your cloned model :)

done ;)




The B17 is a big object to clone like this but using this technique is very simple for basic objects... and overall even for the B17 takes about the same amount of time as doing it in 3dmax.


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PostPosted: Tue Dec 16, 2008 11:36 pm 
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awesome, thanks fook i'll give that a try tonight!


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PostPosted: Wed Dec 17, 2008 5:47 pm 
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PostPosted: Thu Dec 18, 2008 5:59 am 
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Tankerbot, please have my children!!!!

Thank you so much man...I'll finally be able to finish this thing! I'll credit you in the readme as well!

Thanks a ton bud!


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PostPosted: Thu Dec 18, 2008 5:33 pm 
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Glad to help. I enjoy modding this game, so anything new is something I'm willing to do. :D

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