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Battlefield Modding Tutorials BFMODS • View topic - sa-3 overheat

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 Post subject: sa-3 overheat
PostPosted: Tue Jul 15, 2008 3:58 pm 
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I am having some trouble with the sa-3 and partiot guided missles it seems they have some kind of weird ass overheat going on its not your standard objectTemplate.heatAddWhenFire it looks like the heat actually goes down because the heat bar lowers rather than riseing then it blows up I simply want to disable the overheat how do I do this?


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 Post subject: Re: sa-3 overheat
PostPosted: Sat Jul 19, 2008 2:38 pm 
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Posts: 2015
Drop it into a lake, wait for a few seconds and pull it up again.

As far as I know BF1942 doesn't have this weapon, so where the hell should I start to look for this device that your unable to fix. = What mod.

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 Post subject: Re: sa-3 overheat
PostPosted: Sat Jul 19, 2008 6:11 pm 
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 Post subject: Re: sa-3 overheat
PostPosted: Sat Jul 19, 2008 9:24 pm 
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:oops: :oops: OYE ME SO NOOBY :oops: :oops:

Its in Dc Final and i cannot post a code because I have no code to post ive looked through the dcifnal sa3 and sa3gudedmissle files and cannot find anything pertaining to overheat im gunna try looking through the deseert combat folders


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 Post subject: Re: sa-3 overheat
PostPosted: Sun Jul 20, 2008 8:04 am 
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 Post subject: Re: sa-3 overheat
PostPosted: Wed Dec 10, 2008 6:40 pm 
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The overheat to the guided missile can be adjusted for DC Final here......

In Objects.rfa.....

Under OBJECTS/vehicles/land/SA-3GuidedRocket/Physics.con

and at the bottom of the Physics.con file you have......


rem *** SA3RocketEngine ***
ObjectTemplate.create Engine SA3RocketEngine
ObjectTemplate.setNetworkableInfo SA3Rocket_engine_info
ObjectTemplate.loadSoundScript ../SA-3Rocket/Sounds/SA3RocketEngine.ssc
ObjectTemplate.setMinRotation 0.3/0/3000
ObjectTemplate.setMaxRotation 0.3/0/3000
ObjectTemplate.setMaxSpeed 1000/0/450
ObjectTemplate.setAcceleration 500/0/5000
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 550
ObjectTemplate.setDifferential 40
ObjectTemplate.setGearUp 0.7
ObjectTemplate.setGearDown 0.3
ObjectTemplate.setNoPropellerEffectAtSpeed 91
rem ObjectTemplate.HeatIncrement 0.0040
ObjectTemplate.HeatIncrement 0.0030

ObjectTemplate.InverseHeatBar 1
ObjectTemplate.setHeatBarType B
rem ObjectTemplate.addTemplate e_KatyushaFume
ObjectTemplate.addTemplate e_TOWFume
ObjectTemplate.setPosition 0/0/0


So disabling overheat would be something like 0.0001
8-)


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 Post subject: Re: sa-3 overheat
PostPosted: Wed Dec 10, 2008 8:00 pm 
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Or simply remming out the whole setting string will also work. This is all SSM possible too.

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