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Battlefield Modding Tutorials BFMODS • View topic - Using One Destroyer's Spawns And Not The Other

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Aug 21, 2008 9:06 pm 
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:lol: :lol: :lol:

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PostPosted: Sat Nov 29, 2008 12:01 am 
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Posts: 128
Location: Netherlands / Holland
was just browsing allong after being away for a while and noticed this topic

there is a way to get 4 destroyers in one map all at the same time
only then each destroyer would only have one spawnpoint on it

the solution:
recreate a new fletcher and create this in ObjectSpawns.con
now name it Fletcher3 and recreate another one named Fletcher4
add the whole code of the Fletcher to the Fletcher3
and add the whole code of the Flecther2 to the Fletcher4

now browse trough the codes and search for the FletcherSoldierSpawn(alt) in both codes
now ObjectTemplate active the Fletcher and the Fletcher2 and removetemplate the FletcherSoldierSpawn and the FletcherSoldierSpawnalt on both ships
and now add them to ur newly created Fletcher 3 and Fletcher4 by ObjectTemplate active

NOTE however i got this to work with a newly created .50 in DC_Final im not shure if this will work on this

its just an idea so dont give me crap if it doesnt work
if i have some time left this week or the week after ill test it myself to see if it works and ill let u all know what the results were
and offcourse also the codes i used :-) (if it worked)

greetz RED

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PostPosted: Sat Nov 29, 2008 7:28 pm 
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LOL, wow this is an old thread but thanks if it works I'd be grateful.

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PostPosted: Sun Nov 30, 2008 7:58 pm 
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In Vietnam we can have as much spawnvehicles as we want, just dont use the same spawner twice.


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PostPosted: Sun Nov 30, 2008 8:23 pm 
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Well, see this was figured out long long ago, lol. I mistook this for a different thread I started about being able to use keys 3 and 4 for the destroyers machine guns, instead of getting out and running around to shoot a plane.

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