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Battlefield Modding Tutorials BFMODS • View topic - Changing the name on a Spawner

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 81 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
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PostPosted: Mon Sep 29, 2008 3:38 pm 
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Better the pride that resides in a citizen of the world
Than the pride that divides when a colorfull rag is unfurled

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PostPosted: Mon Sep 29, 2008 9:24 pm 
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I use a modfile.con for all mods, except for things thast are edited (ost or init) and if i must create something like a jetpack I put it in OS.con or it crashes... I tried creating the JU88 in OS.con but it didnt work.... worth a try tho.

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PostPosted: Mon Sep 29, 2008 11:25 pm 
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Better the pride that resides in a citizen of the world
Than the pride that divides when a colorfull rag is unfurled

Neil Peart - Rush


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PostPosted: Wed Oct 01, 2008 10:49 pm 
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PostPosted: Sun Oct 05, 2008 2:44 am 
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Oh yeah, I forgot to mention....
There is another reason why I break the mods up into separate files.
I don't remember what it was exactly, but there was at least 1 mod that didn't work and I eventually found that it was because the mod file was too big.
If I moved that particular mod to the top of the file, it worked.
So I tried breaking them up into smaller files and everything worked fine after that.
Not exactly sure if it was the size of the file, but nonetheless it always works if I break them up into smaller files.

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Better the pride that resides in a citizen of the world
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PostPosted: Sun Oct 05, 2008 9:40 am 
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Damn, it would be sweet to get that to work in BFV


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PostPosted: Sun Oct 12, 2008 12:05 pm 
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To MegaloDon:

Does this also apply for static objects in a way?
I would really like to add some tank obstacles serverside.

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