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Battlefield Modding Tutorials BFMODS • View topic - Exploding Bullets

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 4:26 am 
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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 7:48 am 
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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 12:17 pm 
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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 1:33 pm 
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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 2:29 pm 
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:lol: :lol: I almost fell off my chair reading that..... I looked through objects.rfa. I exploding bullets= guns shoot a explosive round=cannons. Same difference. Look at FH. I can make a cannon on a plane CSM. I wanted the stukaguns to shoot something explosive with same power as a grenade..... I don't know why you think I'm drunk/high. Ive never touched drugs or alcohol. I figured it out, I used the shermanProjectile, it worked perfectly, but it caused sporadic crashes. Could that be something to do with generating soo many projectiles the game only usually generates one at a time?

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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 9:42 pm 
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Depends if your computer can handle it I have the minigun shooting m109 howitzer rounds for those who play dc they know ,and it dont crash


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 Post subject: Re: Exploding Bullets
PostPosted: Fri Aug 29, 2008 9:59 pm 
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Yea but you cant see them without a patch. anyway I decided to just use AA rounds. It's not perfect but close enough.

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 Post subject: Re: Exploding Bullets
PostPosted: Tue Sep 02, 2008 2:20 pm 
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