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Battlefield Modding Tutorials BFMODS • View topic - Bf109 Cannon

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Bf109 Cannon
PostPosted: Wed Aug 27, 2008 5:22 pm 
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I used sephiroth's code for propper number of plane guns SS , and I give the patch to my server's regulars. However, I've always wanted the 109's nose gun to shoot an explosive projectile, like it should. Is this possible SS? I know how to do it to every gun, but just the one?

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Last edited by Sheppard on Wed Aug 27, 2008 6:48 pm, edited 1 time in total.

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 Post subject: Re: Bf109 Cannon
PostPosted: Wed Aug 27, 2008 5:50 pm 
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Explosive projectiles, there's nothing more easy to apply.
You can even make it explode when it comes close to a plane or a soldier.

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 Post subject: Re: Bf109 Cannon
PostPosted: Wed Aug 27, 2008 6:30 pm 
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Yes, I know, but just 1 gun? I could addTemplate, say, AAprojectile, or whatever its really called, to the bf109projectile, but it would be every gun on the plane. I only want it on the nose gun, only it was a cannon. How would I do that?

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 Post subject: Re: Bf109 Cannon
PostPosted: Wed Aug 27, 2008 6:40 pm 
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Give it a differant projectile.

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 Post subject: Re: Bf109 Cannon
PostPosted: Wed Aug 27, 2008 6:47 pm 
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................... It adds more of the same guns to the 109, it would have to be a different weapon....like adding the bofors barrel in that spot, idk.

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 Post subject: Re: Bf109 Cannon
PostPosted: Thu Aug 28, 2008 7:55 pm 
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 Post subject: Re: Bf109 Cannon
PostPosted: Thu Aug 28, 2008 8:04 pm 
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ObjectTemplate.addFireArmsPosition 0/.5/2.9 0/4/0
ObjectTemplate.addFireArmsPosition 0/.5/2.9 0/4/0


I'd wager that those are the ones in the nose.

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 Post subject: Re: Bf109 Cannon
PostPosted: Thu Aug 28, 2008 8:43 pm 
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Yeah, I tried those first and my idea worked beautifully, I added a bofors barrel there and it was awesome. However, it was CSM. Without a patch noone could connect. Short of making every gun on the plane shoot an AA projectile, how can I give it a cannon SS?

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