Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Nov 05, 2004 2:40 pm 
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Joined: Sat Aug 28, 2004 12:00 am
Posts: 344
Location: Anaheim, CA
thought i might add that friendly fire has to be ON it wont work with FF OFF

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 Post subject: Thanks
PostPosted: Fri Nov 05, 2004 8:37 pm 
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Joined: Thu Sep 02, 2004 12:00 am
Posts: 229
Thanks for the info. I had FF off, and I didn't try it against people...just buildings...Anyways so there isn't a way of strapping it to a gun and using gun-fire as the jetpack? Thanks for the help.


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 Post subject: Where do I put the Code?
PostPosted: Sat Nov 06, 2004 12:44 am 
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Joined: Thu Sep 02, 2004 12:00 am
Posts: 229
I'm wondering where to put the "Active KnifeProjectile" code posted above...I put it in my ObjectSpawnTemplates.con file for my Berlin_004.rfa...Did I put it in the right place? Or do I have to put it in game.rfa or something?


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