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Battlefield Modding Tutorials BFMODS • View topic - Damage question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Damage question
PostPosted: Sun Aug 24, 2008 10:53 pm 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
Ok can someone tell me why it still takes three shots of Material 252 to destroy Material 45-(CSM!!)

OST:
ObjectTemplate.active Bazooka
ObjectTemplate.material 252

Objects.con of vehicle:
ObjectTemplate.create PlayerControlObject ammobox2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 5
ObjectTemplate.maxhitpoints 5
ObjectTemplate.material 45
ObjectTemplate.geometry Ammobox_m1

game.con
MaterialManager.attGroup 252
MaterialManager.defGroup 45
MaterialManager.damageMod 10
MaterialManager.setEffectTemplate e_ExplArmor


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 Post subject: Re: Damage question
PostPosted: Sun Aug 24, 2008 11:25 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
ObjectTemplate.active BazookaProjectile
ObjectTemplate.material 252

:razz:


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 Post subject: Re: Damage question
PostPosted: Sun Aug 24, 2008 11:33 pm 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
doh! ok redid, but same result
ObjectTemplate.active BazookaProjectile
ObjectTemplate.radius 10
ObjectTemplate.ForceOnExplosion 60
Objecttemplate.ExplosionForce 60
ObjectTemplate.material 252
ObjectTemplate.material2 205
ObjectTemplate.gravityModifier 0.1


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 Post subject: Re: Damage question
PostPosted: Mon Aug 25, 2008 7:43 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

_________________
In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
Server Homepage


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 Post subject: Re: Damage question
PostPosted: Mon Aug 25, 2008 6:12 pm 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215


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