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Battlefield Modding Tutorials BFMODS • View topic - Medic Locker Traps

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:27 pm 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
lol its just a fun mod man chill out im on like 20 hrs a day so if i want to change the mods on my server it is like 1 milli second of my time

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:29 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Um... he solved nothing. You still CAN NEVER SEE STATIC OBJECTS added server-side without a patch file.

And when a patch file is in involved, it is very simple to give certain "advantages" to people who have the patch file. We here at ServerSideModding.com DO NOT support people who like to basically "cheat" by adding certain things to the game that can only be used/accessed by a special "VIP" group for that server.


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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:30 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
It seems like you think everybody is a noob=everybody will be trapped in those boxes.
I don't know, but can't you destroy a mg and walk out that way?
When they explodes, doesn't it damage or kill person inside?

Your not allowed to run around and pow? Should this say me something? I don't speak todlish.

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Last edited by Urglub on Sat Aug 23, 2008 9:33 pm, edited 1 time in total.

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:30 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
trust me you dont want the ip. i was flaked down at the windmill and further away, from allieds mainbase on bocage.


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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:33 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
It was just a joke, who in hell wanna go there?
Yeah, I have no question about there fairplay!
It sort of doesn't excist.
When patchfiles are involved, game is unfair.
nocheat.gif

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Last edited by Urglub on Sat Aug 23, 2008 9:38 pm, edited 2 times in total.

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:37 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
I just connected to the server.

If you take a thompson and shoot, you get what looks like 4 MG42's aimed at eachother in a small square. If you walk up inside of them (which is easy to do) you get stuck because of the invisible 1-way medic lockers.

I then proceeded to empty 8 clips of the thompson at a tree.

The server crashed.

This is the most useless/stupid/ridiculous/unfair mod that I have ever seen.


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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:40 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Didn't I just say this a few posts back?
8*32*8=2048=gamecrash, hmm, didn't I say this also?

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Last edited by Urglub on Sat Aug 23, 2008 9:41 pm, edited 1 time in total.

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 9:40 pm 
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Joined: Sun Jul 13, 2008 7:29 pm
Posts: 168

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Last edited by nohalfmeasures on Sat Aug 23, 2008 9:45 pm, edited 1 time in total.

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