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Battlefield Modding Tutorials BFMODS • View topic - Medic Locker Traps

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 2:24 pm 
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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 2:34 pm 
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yer but the whole point is we are trying to get the medic lockers that are shot pout of the gun show up at least for the people witht rh patch

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 2:46 pm 
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yh i see what he means but we cant get it to show it just doesnt work, it will work not showing and pin people down but then u dont now were it was so what we wana do is make it so it shows for people that have the patch. Can anyone help?

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 5:51 pm 
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The game is not accustomed to randomly spawning STATIC objects at any given time. So.... it's not going to work. Like we told you at the top of the first page.


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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 6:08 pm 
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what if we added the template of a vehicle to the mediclockers so that we saw the vehicle and new they would be there? or added the lod template?

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 6:36 pm 
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If you created a whole new vehicle, which used the appearance of a medic-locker, sure. Then we're talking TOTALLY not server-side, and you would have to have the patch to even connect.


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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 7:10 pm 
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no i want a there to be the image of a vehicle there when i spawn a medic locker but i dont want the vehicle to be there

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 Post subject: Re: Medic Locker Traps
PostPosted: Sat Aug 23, 2008 7:12 pm 
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Spawn the lodwhatevervehicle maybe

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