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Battlefield Modding Tutorials BFMODS • View topic - Possible to spawn/add LandmineProjectile?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Aug 08, 2008 7:10 pm 
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PostPosted: Fri Aug 08, 2008 8:51 pm 
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Why care about that one mortar and that one bot?
you can have 1 mortar and 1 bot spawn a whole field of mines...


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PostPosted: Fri Aug 08, 2008 9:03 pm 
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Since this is a CSM type map have you tried just creating a new bundle called "mine_field" and instead of having it 'spawn' in the map you can add it to the static objects.con just like barbedwire.
Change the material numbers and when a vehicle drives over them BOOM !

Image
ObjectTemplate.create SimpleObject rendermine
ObjectTemplate.geometry Landmine

ObjectTemplate.create Bundle Mine_Field_sml
ObjectTemplate.addtemplate rendermine
ObjectTemplate.addtemplate deathbubbles

Then make the radius of the bubbles about 3
Radius 3

ObjectTemplate.damageType 4 <-- change to 1

We made a map years ago with special mines.

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PostPosted: Fri Aug 08, 2008 10:55 pm 
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PostPosted: Mon Aug 11, 2008 8:50 pm 
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Guys, I want you to check this out. Go to the windmil and watch the IED's being dropped.
The IED's can be modified to be more powerful.
The radius of the drop can be made larger.
The effect I was after was a perpetual self laying mine field.

Wha-cho think?

I used alot of modification in this one for other things that you might feel could be helpful elsewhere...

The hind flies great.

Tank shells on the side of the helo = .00001 health left.
Sandbag deploy from heavy assault.

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PostPosted: Mon Aug 11, 2008 9:57 pm 
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PostPosted: Tue Aug 12, 2008 12:07 am 
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DCFINAL - CTF

What else is worth playing? LOL!


Crashes...hmmmm, maybe the file is a mod of the original mod from our server. I'll check to see if there is something in error in the file for SSM.

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PostPosted: Tue Aug 12, 2008 12:25 am 
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Last edited by nohalfmeasures on Tue Aug 12, 2008 12:29 pm, edited 1 time in total.

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