SpeedMod Property
Usage: ObjectTemplate.SpeedMod number
Argument values: argument 1: range is 0.05 to 3; most commonly 2
Description: This property modifies the amount of damage due to a collision. Setting this value lower means the vehicle will take less damage from collisions. In general, tanks tend to use a value of 0.75, while some (but not all) lighter vehicles and planes use 2.
See the Damage Tutorial for more information.
Related properties: AddArmorEffect, CriticalDamage, ExplosionDamage, ExplosionForceMod, HasArmor, HasCollisionPhysics, HasResponsePhysics, Hitpoints, HpLostWhileCriticalDamage, HpLostWhileUpSideDown, Material
Used in object types (and how often in each type): PlayerControlObject (30%)
Used in a total of 94 .con files: Commonsoldierdata.inc, Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Soldiers, Bf1942/Levels
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