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Battlefield Modding Tutorials BFMODS • View topic - Possible to spawn/add LandmineProjectile?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Aug 07, 2008 7:07 am 
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Posts: 46
Yep, I'll keep on trying. Thanks for the link.

I will hereby boost this thread to get more help;
If you people who want to add "fun" SSM (far from fun if you ask me) find a solution you might be able to spawn SCUD projectiles at random times. That's a line that always sells (or adding nitros). ;)


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PostPosted: Thu Aug 07, 2008 9:11 am 
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couldnt o add the trigger to the landmine as an active event somthing like this

ObjectTemplate.Active landmine <<< i dont know what its called
ObjectTemplate.addTemplate trigger <<< need proper name
ObjectTemplate.setPosition 0/0/0


u dont want the projectile event as the trigger as that what makes u throw the landmine to the ground, i cant find the trigger stuff in the objects.rfa any where for the landmine XD

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PostPosted: Thu Aug 07, 2008 10:54 am 
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Uhm, if you spawn a mortar, and add a landmine as a spawneffect like Urglub did with the Sheridan spawning a ontos...


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PostPosted: Fri Aug 08, 2008 11:26 am 
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PostPosted: Fri Aug 08, 2008 11:37 am 
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Projectiles don't spawn, you have to shoot them.
Or make a weapon autofire them.

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PostPosted: Fri Aug 08, 2008 11:39 am 
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What about a bot that automatic fires it?
Look in the "Adding bots in non-COOP maps" topic, set them to only use mortars. Together with that autoFire code it would create a minefield, right?


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PostPosted: Fri Aug 08, 2008 5:21 pm 
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PostPosted: Fri Aug 08, 2008 6:50 pm 
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Well, if you do so. Add a mortar 500 feet in the air and make a fire arm position 498 meters below it. Tadaa, working spawning landmine, in theory :)


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