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Battlefield Modding Tutorials BFMODS • View topic - Possible to spawn/add LandmineProjectile?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Aug 06, 2008 6:49 pm 
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Hi,

Has anyone succeeded in spawning a LandmineProjectile or addTemplating it to a object. What I'm looking for is to place landmines at spawn time (not being placed by a player, but already exist in a map). Note: I want this CSM.

The general trouble with spawning projectiles is that it does not react to vehicles. I want a fully functional mine which reacts to vehicles.

Is this possible? I don't take no for an answer. ;)


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PostPosted: Wed Aug 06, 2008 7:18 pm 
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This should be possible csm. Have you tried it yet?

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PostPosted: Wed Aug 06, 2008 7:23 pm 
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You can place them, but I never got them to work, they look half btw.

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PostPosted: Wed Aug 06, 2008 7:25 pm 
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PostPosted: Wed Aug 06, 2008 7:27 pm 
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Just the base was spawned, not the trigger.

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PostPosted: Wed Aug 06, 2008 8:01 pm 
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Yes, I've already tried before I posted the question, I'm not a n00b. :)

I've read somewhere that if you spawn the projectile like a landmine, it does not trigger.

I'm sure there is some workaround for this. Another theory... Anyone knows if there really is support for (FireArm) ObjectTemplate.autoFire 1 or is that just another prank of Zeuser? ;)

Because i've tried to make firearms auto shoot, but since mdt does not even list that property I'm starting to wonder how it would work in the first place.

Because if anyone has managed to make a firearm auto shoot please let me know because then that technique would suit me.


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PostPosted: Wed Aug 06, 2008 8:08 pm 
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PostPosted: Wed Aug 06, 2008 8:12 pm 
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