Sorry, but can you specify the "bla bla bla werever.rfa", where it is? I mean, I really would not have posted my question in here if it would be THAT easy. It is not in texture.rfa.....
I mean: I extracted all (BF42, DC, DCF, it should not be in DCX or DCFX cuz that came later) texture.rfa to a folder. I viewed EACH .dss in a .dds explorer. Then I used Irfanview for the .tga files. Including sub directories. It is not in there. It is not a gunnersight of the ac-130. It is not the gunnersight of the Stryker. It freaks me out.
It is the same image when you stand in front of the Apache, facing it. When you duck, you can see it, (it's a bug I think) from a certain distance.
I know it is the camera of the gunner, or M230 cannon. No reference, only to Ai and Network.
Extracted from *:\EA GAMES\Battlefield 1942\Mods\DesertCombat\ArchivesObjects.rfa, then OBJECTS/vehicles/air/AH64/Objects.con
rem *** AH64RearPropellerBlurred *** ... ... ...
rem *** AH64M230Control *** ObjectTemplate.create PlayerControlObject AH64M230Control ObjectTemplate.setNetworkableInfo AH64_body_info ObjectTemplate.aiTemplate AH64Cannon rem --------------------------------- ObjectTemplate.addTemplate AH64M230Base ObjectTemplate.setPosition 0/-0.95/-0.096 ObjectTemplate.addTemplate AH64Entry ObjectTemplate.setPosition 0/0/1.5 ObjectTemplate.addTemplate AH64GunnerSeat ObjectTemplate.setPosition 0/-.275/.140 ObjectTemplate.addTemplate AH64NoseMount ObjectTemplate.setPosition 0/-0.025/1.653 rem --------------------------------- ObjectTemplate.setSoldierExitLocation -3/0.05/1 0/0/0 ObjectTemplate.GUIIndex 54 ObjectTemplate.setVehicleIcon "Vehicle/Icon_AH64.tga" ObjectTemplate.setVehicleIconPos 62/108 ObjectTemplate.setNumberOfWeaponIcons 1 ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga" ObjectTemplate.setPrimaryAmmoBar ABAmmoBar ObjectTemplate.setCrossHairType CHTIcon ObjectTemplate.setVehicleCategory VCLand ObjectTemplate.setVehicleType VTFighter ObjectTemplate.setToolTipType VTFighter
rem *** AH64M230Base *** ObjectTemplate.create RotationalBundle AH64M230Base ObjectTemplate.setNetworkableInfo AH64_body_info ObjectTemplate.setGeometry AH64_M230_Mount rem ----------------------------------- ObjectTemplate.addTemplate AH64M230Rotation ObjectTemplate.setPosition 0/0/-0.1425 rem ----------------------------------- ObjectTemplate.setMinRotation -90/0/0 ObjectTemplate.setMaxRotation 90/0/0 ObjectTemplate.setMaxSpeed 90/0/0 ObjectTemplate.setAcceleration 5000/0/0 ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** AH64M230Rotation *** ObjectTemplate.create RotationalBundle AH64M230Rotation ObjectTemplate.setNetworkableInfo AH64_body_info rem ----------------------------------- rem ObjectTemplate.addTemplate AH64GunnerCamera rem ObjectTemplate.setPosition 0/-0.110/-0.300 ObjectTemplate.addTemplate M230Cannon rem ----------------------------------- ObjectTemplate.setMinRotation 0/-7/0 ObjectTemplate.setMaxRotation 0/45/0 ObjectTemplate.setMaxSpeed 0/90/0 ObjectTemplate.setAcceleration 0/5000/0 ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** AH64NoseMount *** ObjectTemplate.create RotationalBundle AH64NoseMount ObjectTemplate.setNetworkableInfo AH64_body_info ObjectTemplate.setGeometry AH64_Nose_Mount rem ----------------------------------- ObjectTemplate.addTemplate AH64NoseSensors ObjectTemplate.setPosition 0/-0.43/0 rem ----------------------------------- ObjectTemplate.setMinRotation -90/0/0 ObjectTemplate.setMaxRotation 90/0/0 ObjectTemplate.setMaxSpeed 90/0/0 ObjectTemplate.setAcceleration 5000/0/0 ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** AH64NoseSensors *** ObjectTemplate.create RotationalBundle AH64NoseSensors ObjectTemplate.setNetworkableInfo AH64_body_info ObjectTemplate.setGeometry AH64_Nose_Sensors rem ----------------------------------- ObjectTemplate.addTemplate AH64GunnerCamera ObjectTemplate.setPosition 0/0/0.2 rem ----------------------------------- ObjectTemplate.setMinRotation 0/-7/0 ObjectTemplate.setMaxRotation 0/45/0 ObjectTemplate.setMaxSpeed 0/90/0 ObjectTemplate.setAcceleration 0/5000/0 ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** AH64GunnerCamera *** ObjectTemplate.create Camera AH64GunnerCamera ObjectTemplate.setMinRotation -180/-20/0 ObjectTemplate.setMaxRotation 180/60/0 ObjectTemplate.setMaxSpeed 200/200/0 ObjectTemplate.setAcceleration 1000/1000/0 ObjectTemplate.OutsideHudOffset 0/-0.95/-0.5
rem *** AH64GunnerSeat *** ObjectTemplate.create SeatObject AH64GunnerSeat ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier
rem *** AH64Entry *** ObjectTemplate.create EntryPoint AH64Entry ObjectTemplate.setEntryRadius 4
rem *** AH64Simple *** ObjectTemplate.create SimpleObject AH64Simple ObjectTemplate.geometry AH64_Fus_L1
rem *** AH64Wreck *** ObjectTemplate.create SimpleObject AH64Wreck ObjectTemplate.geometry AH64_Wreck
rem *** AH64LodSelector *** LodSelectorTemplate.create DistCompareSelector2 AH64LodSelector LodSelectorTemplate.hasDestroyedLod 1 LodSelectorTemplate.addLodDistance 200
Should be somewhere in here, right? I mean, reference to which .dds I'm looking for? Okay, now check the attachment for a screenshot of the only AH64 .dds files there are in texture.rfa. Nothing green.
Now, you see I did my homework. Anybody got ANY idea?
Thx, in advance.
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Last edited by Nodbrother on Tue Aug 05, 2008 2:00 pm, edited 1 time in total.
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