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Battlefield Modding Tutorials BFMODS • View topic - Setting the skin to be used?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Oct 30, 2004 5:26 pm 
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PostPosted: Sat Oct 30, 2004 6:24 pm 
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PostPosted: Sat Oct 30, 2004 8:13 pm 
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PostPosted: Sat Oct 30, 2004 9:48 pm 
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PostPosted: Sun Oct 31, 2004 2:35 pm 
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PostPosted: Sun Oct 31, 2004 2:50 pm 
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thats not quite accurate... i havent tried it, but unintentionally had a ssm change the texture kit on a level once... not sure what i did exactly... but theres an entry somewhere that tells it which set of textures to pick when loading the client, in this way you can chose green vs desert humvees... but the bradley skins you want are actually included in the map file instead of the texture file for the mod and thus you cant change it... humvees are really the only thing you can change, and they are always set to the better skin for the map now so why would ya want to eh?


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PostPosted: Sun Oct 31, 2004 2:56 pm 
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You are correct, the only thing I wanted to fix was the bradleys, m1 abrams, and maybe the T72s.

It seems a bit of an oversight that they didnt set it up the way which would made have it easier.

Really they could have made it really simple and just added them as new vehicles.


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PostPosted: Sun Oct 31, 2004 4:40 pm 
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i have completly new skins for humvee,abrams,bradly,artilery,and the soldiers

there all camo and work for all the woodland maps

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