i have managed to make the kettenkrad drop a mine on alt fire 2nd pco, but the mine would always land on the vehicle, maybe its a start...
I created a new object in objectspawns.con, which will be called from objectspawntemplates, just like the smokelauncher on tanks, posted in How To's section. READ IT for f.. sake, it helps a lot
in dc_final i spawned a kettenkrad and did this:
>OST<
ObjectTemplate.active MG42
ObjectTemplate.projectileTemplate 25mmChaingunProjectile
ObjectTemplate.addTemplate
landminezaitsev
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setPcoId 1
then is OS.con
ObjectTemplate.create FireArms
landminezaitsev
ObjectTemplate.projectileTemplate LandmineProjectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 32
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.velocity 5
ObjectTemplate.reloadtime 20
ObjectTemplate.roundOfFire 4
ObjectTemplate.autoReload 1
ObjectTemplate.AmmoType 8
rem ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.FireOnce 1
ObjectTemplate.setPcoId 1
i am thinkin, maybe one has to add firearmsposition ?
