Okay. So far, nothing's worked. Here's my process in full.
I take a texture, say, 1P_Willy_I.dds, and I extract it from my textures.rfa. Then, I edit it, save it, and make sure it's saved. This has always worked for me before, so I don't think the problem lies with the texture itself.
Next, I open my extracted file on my desktop (bf1942, levels, Market Garden) and there are these files: Conquest, texture, and Textures, and then Init.con and StaticObjects.con. I Modded all of these, and created Market_Garden_005.rfa.
So then, I open the folder in there called texture (the one I created) and inside that there's test (that I also made) and inside that I put my edited 1P_Willy_I.dds. The address bar reads C:\Documents and Settings\Home\Desktop\bf1942\levels\Market_Garden\texture\test
So in Init.con now, I put the line: textureManager.alternatePath bf1942\levels\Market_Garden\texture\test
I do this manually, in the actual Init.con file. Then I do the same thing in WinRfa. Same line, same place, whatever. Maybe the problem is there, I don't know.
Next, I save everything and pack the bf1942 file into Market_Garden_005.rfa and move that into my levels folder, and then start up the game. I load Market Garden Conquest in Create Game (local). All my other mods are there. I hop into the willy (I guess 1p means 1st person) and look around for my edited texture....Nothing. I try all the views and positions and whatever, and it's not there. =\
So I think that either 1. My modding is cursed for some reason, 2. Maybe the textureManager.alternatePath bf1942\levels\Market_Garden\texture\test line is somehow incorrect, 3. Maybe I need to put the whole thing in that line, textureManager.alternatePath C:\Documents and Settings\Home\Desktop\bf1942\levels\Market_Garden\texture\test...but that doesn't make sense, 4. Maybe it's cuz I edited the Init.con manually and then through WinRfa.
Thanks for your help guys, let me know what I'm missing here. =)
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