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Battlefield Modding Tutorials BFMODS • View topic - Custom skins in a map patch?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Jun 06, 2008 7:57 pm 
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Extract the Market_Garden Patch to your desktop, find the folder, follow through, bf1942, levels, until you reach the main level folder, and put a new folder there. named "Texture"


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PostPosted: Fri Jun 06, 2008 8:14 pm 
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Put the Texture folder in the map patch or in my BF directory?


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PostPosted: Fri Jun 06, 2008 9:58 pm 
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Joined: Sun Dec 31, 2006 12:13 am
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map patch FTW


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PostPosted: Sat Jun 07, 2008 12:17 am 
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innnn the Mapppp Patch. wheres the signer when we need them? :P


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PostPosted: Sat Jun 07, 2008 4:15 pm 
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Okay. So far, nothing's worked. Here's my process in full.

I take a texture, say, 1P_Willy_I.dds, and I extract it from my textures.rfa. Then, I edit it, save it, and make sure it's saved. This has always worked for me before, so I don't think the problem lies with the texture itself.

Next, I open my extracted file on my desktop (bf1942, levels, Market Garden) and there are these files: Conquest, texture, and Textures, and then Init.con and StaticObjects.con. I Modded all of these, and created Market_Garden_005.rfa.

So then, I open the folder in there called texture (the one I created) and inside that there's test (that I also made) and inside that I put my edited 1P_Willy_I.dds. The address bar reads C:\Documents and Settings\Home\Desktop\bf1942\levels\Market_Garden\texture\test

So in Init.con now, I put the line: textureManager.alternatePath bf1942\levels\Market_Garden\texture\test

I do this manually, in the actual Init.con file. Then I do the same thing in WinRfa. Same line, same place, whatever. Maybe the problem is there, I don't know.

Next, I save everything and pack the bf1942 file into Market_Garden_005.rfa and move that into my levels folder, and then start up the game. I load Market Garden Conquest in Create Game (local). All my other mods are there. I hop into the willy (I guess 1p means 1st person) and look around for my edited texture....Nothing. I try all the views and positions and whatever, and it's not there. =\

So I think that either 1. My modding is cursed for some reason, 2. Maybe the textureManager.alternatePath bf1942\levels\Market_Garden\texture\test line is somehow incorrect, 3. Maybe I need to put the whole thing in that line, textureManager.alternatePath C:\Documents and Settings\Home\Desktop\bf1942\levels\Market_Garden\texture\test...but that doesn't make sense, 4. Maybe it's cuz I edited the Init.con manually and then through WinRfa.

Thanks for your help guys, let me know what I'm missing here. =)


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PostPosted: Sat Jun 07, 2008 4:33 pm 
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PostPosted: Sat Jun 07, 2008 4:49 pm 
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Nope, it's \

Okay, so basically, I did all that except I switched "texture" to "CustomTexture" and took away the "test" folder and put the edited "1P_Willy_I.dds" in CustomTexture, and in the Init.con I put in textureManager.alternatePath bf1942\levels\Market_Garden\CustomTexture

And still no dice =\ I gotta be doing something wrong here, but what?


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PostPosted: Sat Jun 07, 2008 4:56 pm 
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Sorry for double-post, but I noticed,

Should it be textureManager.alternatePath bf1942\levels\Market_Garden\CustomTexture

or textureManager.alternativePath bf1942\levels\Market_Garden\CustomTexture

?????


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