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Battlefield Modding Tutorials BFMODS • View topic - Firing a BRDMMissile without "entering" it?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu May 29, 2008 6:30 pm 
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PostPosted: Fri May 30, 2008 1:57 pm 
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PostPosted: Mon Jun 02, 2008 2:13 am 
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I actually got it working. It's still attached to the SA7, but when you fire it there's now a BRDMMissile attached to the heat-seeker! You don't enter it either. Basically it turns the SA7 into one hell of a mega-rocket! The thing destroys tanks/planes/choppers/whatever in 1 hit (usually) and if it doesn't kill it then the vehicle will actually be tossed about. The "tossing about" is actually a different part of code that Losnar created awhile ago. Unfortunately since it's a BRDMMissile it can also teamkill... or more specifically it will kill someone and say "Player is no more". It's pretty awesome to see a BRDMMissile flying through the air chasing someone. You can point the SA7 at the ground, jump, fire, and your soldier will go flying into the air, lol.

As you can see there's quite a few bizarre issues with this 'new' weapon I've created. I'll post the code a little later on for anyone who might want to give it a shot *ZING!* My original idea of creating a BM21 "heat-seeker" truck may not work... since I recently realized it's probably impossible to remove the normal straight rockets it fires in a SSM. I could have it fire BOTH straight rockets & heat-seekers... but that'd be insane! Wait... maybe if I created an alternate fire (right click) for the gunner he could then fire the seekers... :twisted:

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PostPosted: Tue Jun 03, 2008 11:51 am 
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PostPosted: Tue Apr 14, 2009 9:00 pm 
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Swap the brdmmissile for a bfsoldier and... kamikaze heat-seeking soldier!!! :lol:

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PostPosted: Tue Apr 14, 2009 9:36 pm 
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lol. However the game will crash if you attempt to use a "soldier" as a projectile on a fire arm. You can use them as dummy projectiles though (in BF42 anyway). Or you can add the soldier to a projectile via the spawner method.

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