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Battlefield Modding Tutorials BFMODS • View topic - Bots

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Bots
PostPosted: Sat May 17, 2008 9:17 am 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
Look in the objects.rfa/HandWeapons and then with each weapon has a folder for AI.


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 Post subject: Re: Bots
PostPosted: Sat May 17, 2008 10:23 am 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
ok thanks

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 Post subject: Re: Bots
PostPosted: Sat May 17, 2008 3:23 pm 
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Joined: Thu Jan 18, 2007 6:59 am
Posts: 76
I dont mean to hijack this thread but my question is in the same area. I downloaded a aberdeen patch from fileplanet that added bots to the map. Problem im having is how to run the map and where to install it. I placed it in the levels folder and tried it but am having no luck, any suggestions?


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 Post subject: Re: Bots
PostPosted: Sun May 18, 2008 5:31 am 
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Posts: 76
Any help?


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 Post subject: Re: Bots
PostPosted: Sun May 18, 2008 5:39 am 
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 Post subject: Re: Bots
PostPosted: Sun May 18, 2008 1:52 pm 
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 Post subject: Re: Bots
PostPosted: Thu May 22, 2008 8:12 pm 
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 Post subject:
PostPosted: Fri May 23, 2008 9:18 am 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
charge towards messes up 42 bigtime (stutter even your intro movie before you start a game/choose profile will be horrible)
best bot tool out there is on dnamro's offline modding guide
you need to make like 3 new cons and the functions get bound to f1 f2 and f3
http://battlefieldsingleplayer.planetba ... ding+guide
you can even ride the bots to observe your changes
to weapons firsthand when you are dead like how
on servers you can cycle thru the people still alive with cycle cam key
(you get weird effects if you do it while still alive so don't also makes clients drop sometimes if you have coop MP game going)


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