ok.. well i can see where you're at..
certainly trying to leárn how to uv map is the quickest way to suicide for a beginning texturer

i take you are kinda familiar with converting the model to sm... so unless you made any major tweaks it should still have its original material id's (matid's) intact.
open your sm model in gmax and select the faces of the model... in the modifier panel on the right you should hopefully see that different parts of the model have different matid's
these matids relate to the textures called upon in your rs file for the model.
so the simple way to start getting a bit of colour on a model is to find out what id's relate to which part of the model.. then in the rs file assign a texture (just a plain old 256x256 square of 'colour') to that matid. you will need to have those 'squares of colour' textures in your map directory too..
this may still sound confusing but see how far you get.. and trust me.. its about 1000 times easier than trying to unwrap and properly skin that model... very few people can do it. properly..
