Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Battlecraft question
PostPosted: Mon Oct 25, 2004 11:25 pm 
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Joined: Sat Oct 16, 2004 12:00 am
Posts: 93
Ok hopefully you guys can answer this I have had a heck of a time gettting battlecraft 2.0 going. Everywhere I have searched I have seen this.

[Editor Paths]
(This line is my copied folder on my desktop not the actual game path)
GamePath=C:\Documents and Settings\Admin\Desktop\Map testing\

// custom mod files go here:
ModsPath=Mods\bf1942\
// objects are read from here
ObjectsPath=Mods\bf1942\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=bf1942.lst

Ok here is my question: see in the path for ObjectsPath? It says "ObjectsPath=Mods\bf1942\objects\ when actually the file is in the Archives folder...........so it should read "ObjectsPath=Mods\bf1942\Achives\objects\....................RIGHT?

My game was set up in the default location why would everybody else's config file be the same.. but mine is different...........or does this even matter?
If I can I will try to catch you guys on ts to straighten this out..........I cant for the life of me get BC 2.1 going.


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 Post subject:
PostPosted: Wed Oct 27, 2004 12:46 am 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 51
Location: lost need a map
here is my dc 1 for BC 2.1 and its the same but works fine :D

[Editor Paths]
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\
// custom mod files go here:
ModsPath=Mods\DesertCombat\
// objects are read from here
ObjectsPath=Mods\DesertCombat\objects\
// SMs are read from here
StandardMeshPath=Mods\bf1942\standardMesh\
// TMs are read from here
TreeMeshPath=Mods\bf1942\treeMesh\
// textures are read from here
TexturePath=Mods\bf1942\texture\
// Object list
ObjectsList=dc.lst



OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa
OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa
OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa
OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa
//OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\test.rfa
OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Basrah_Nights.RFA


[Defaults]
LevelName=MyLevel
MaterialSize=512
WorldSize=2048
HeightScale=1
TexOffsetX=0
TexOffsetY=0
VertexFogEnable=1
FogColor=0.77/0.766/0.75
GlobalAmbientColor=0.1/0.1/0.1
AmbientColor=0.15/0.15/0.18
DiffuseColor=0.3/0.3/0.3
SpecularColor=0.3/0.3/0.3
ShadowColor=0.4
WaterLevel=50
AlternativePath=Texture/Europe
WaterSpecularEnable=1
WaterTexLayer1=texture/water05
WaterTexLayer2=texture/water06
WaterNormalMap=texture/normalMap01
WaterScrollDirectionNormalmap=1/0
WaterScrollDirection1=1/-0.5
WaterScrollDirection2=1/0.5
WaterSpecularColor=0.65/0.55/0.4
WaterScrollLayer1=0.02
WaterScrollLayer2=0.02
WaterScrollNormalmap=0.02
WaterSpecularStreakFactor=0.001
WaterTileLayer1=0.5
WaterTileLayer2=0.5
WaterTileNormalMap=1
WaterLightDirection=-0.3/0.5/-0.65
WaterShallowColor=1/1/1
WaterDeepColor=1/1/1
WaterAlphaDepth=0
WaterShallowAlpha=0.5

[Theatres] //this is the equivilent to the alternatetexturepath
Theatre=Europe
Theatre=Africa
Theatre=Pacific
Theatre=Russia
Theatre=Canadian

[GameModes]
GameMode=Coop
GameMode=Conquest
GameMode=TDM
GameMode=CTF

[Skies]

// Sky=name
// SkyMesh=mesh
// SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
// defaults get used when user chooses a sky, but they can still change those values

Sky=Battleaxe
SkyMesh=Sky_Gazala_m1
SkyDefaults=200/180/0.628/0.661/-0.41

Sky=Berlin
SkyMesh=Sky_Berlin_m1
SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bocage
SkyMesh=Sky_Bocage_m1
SkyDefaults=150/180/-0.191/.45/-0.873

Sky=Bulge
SkyMesh=Sky_Bulge_m1
SkyDefaults=0/180/-0.087/0.319/-0.944

Sky=El_Alamein
SkyMesh=Sky_Elala_m1
SkyDefaults=50/0/-0.75/0.46/0.46

Sky=Gazala
SkyMesh=Sky_Battleaxe_m1
SkyDefaults=150/180/0.5/0.4/0.76

Sky=Guadalcanal
SkyMesh=Sky_Guada_m1
SkyDefaults=150/180/0.783/0.38/-0.49

Sky=Iwo_Jima
SkyMesh=Sky_IwoJima_m1
SkyDefaults=50/180/0.764/0.5867/-0.251

Sky=Kharkov
SkyMesh=Sky_Kharkov_m1
SkyDefaults=200/180/-0.483/0.345/-0.805

Sky=Kursk
SkyMesh=Sky_Kursk_m1
SkyDefaults=0/180/0.718/0.8/-0.696

Sky=Market
SkyMesh=Sky_Market_m1
SkyDefaults=0/180/0.365/0.59/-0.715

Sky=Midway
SkyMesh=Sky_Midway_m1
SkyDefaults=0/180/0.628/0.661/-0.41

Sky=Omaha
SkyMesh=Sky_Omaha_m1
SkyDefaults=200/180/-0.448/0.3765/0.810

Sky=Stalingrad
SkyMesh=Sky_Stalingrad_m1
SkyDefaults=0/180/-0.719/0.625/0.305

Sky=Tobruk
SkyMesh=Sky_Tobruk_m1
SkyDefaults=150/180/-0.778/0.58/-0.234

Sky=Wake
SkyMesh=Sky_Wake_m1
SkyDefaults=0/180/-0.295/0.496/-0.816

[Teams]

// Team=name_of_team/name_of_flag_template/name_of_skin
// TeamBase=flag_base_template
// then there should be exactly 5 kit names following.

Team=Iraq/AnimatedJapFlag/IraqSoldier
TeamBase=JPBase
TeamKit=Iraq_Sniper
TeamKit=Iraq_Assault
TeamKit=Iraq_AT
TeamKit=Iraq_HeavyAssault
TeamKit=Iraq_Support
TeamKit=Iraq_SpecOps

Team=US/AnimatedUsFlag/USSoldier
TeamBase=USBase
TeamKit=US_Sniper
TeamKit=US_Assault
TeamKit=US_AT
TeamKit=US_HeavyAssault
TeamKit=US_Support
TeamKit=US_SpecOps

[END]


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