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Battlefield Modding Tutorials BFMODS • View topic - Vehicle Importing

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Vehicle Importing
PostPosted: Thu Nov 01, 2007 9:17 pm 
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Location: Your moms house
I can seem to find much info on how to get a vehicle from one (mod) to another i know it possible to get bf1942 vehicles in dc quite easy but im looking to get a vehicle from dcx to dcf anyone know how to go about this?


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 Post subject: Re: Vehicle Importing
PostPosted: Thu Nov 01, 2007 10:20 pm 
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 Post subject: Re: Vehicle Importing
PostPosted: Thu Nov 01, 2007 10:45 pm 
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 Post subject: Re: Vehicle Importing
PostPosted: Thu Nov 01, 2007 11:42 pm 
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okay not quit getting all that when you say run vehicle you literally meen vehicle or name of vehicle example vehicle/vehicle or cobra/cobra ? and i dont qiute get wher to putt all this stuff i got the standard meshes and the cobra files now drag me on from here :)


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 Post subject: Re: Vehicle Importing
PostPosted: Fri Nov 02, 2007 12:26 am 
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 Post subject: Re: Vehicle Importing
PostPosted: Fri Nov 02, 2007 10:26 am 
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 Post subject: Re: Vehicle Importing
PostPosted: Sat Apr 19, 2008 5:08 am 
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I apologize for reviving an old thread, but using these guidelines, i am still unable to import vehicles. If i have run vehicle/vehicle the vehicle doesnt exist, probably because the name of the con is objects not the vehicle. Also where do i place the standard mesh? Do i create a new folder in the level named standard mesh and place it in there. And when i run only the objects.con, it asks for objects from physics and weapons. I run physics and weapons, and then it comes up with the error "Debug assertion failed! Module: BFSoundEngine
File: BFSoundEngine/SoundScriptParser.cpp
Line: 169

Expression: mapTypelter !=m_preprocessorMap.end()
Text:Map expression: <Engine::Rpm>
Unknown type: Engine

Current confile:bf1942/levels/(level name)/objects/(vehicle)/physics.con
edit-solved this error message-was some sort of effect on the sound problem

Help is much appreciated. Note- I have placed sounds in a folder called sound in the level.


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 Post subject: Re: Vehicle Importing
PostPosted: Sat Apr 19, 2008 12:11 pm 
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Last edited by fo0k on Mon Apr 21, 2008 5:23 pm, edited 1 time in total.

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