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Battlefield Modding Tutorials BFMODS • View topic - A few Questions on SSM, if its possible to...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Apr 16, 2008 7:39 pm 
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You can't double the fleet server-side, since each ship's soldier spawners have their own group number. For example..73. If I spawn 3 ships with the same name...lets say "Battleship", you will have three different locations for the soldier spawners belonging to group #73. The game displays the spawn points on the map as the average position between the two boats (or three here). So, if you had a triangle of ships, the spawn points would be in the middle of them on the map, where no ship exists. It would randomly spawn you on a ship.

Adding 2 lines of planes on the carriers could be tricky. If you just want 2 types, its best just to max out how many will spawn in the default locations. To up the number of planes that will spawn, add:

ObjectTemplate.MaxNrOfObjectSpawned 10

to the carriers spawner, found in objects.rfa. For instance:

ObjectTemplate.Active ShokakuZeroSpawner
ObjectTemplate.MaxNrOfObjectSpawned 10

should do the trick. Just change 10 to whatever number you want. Oh, you may want to decrease the time it takes for them to spawn as well. maybe something like ten seconds. Just add: ObjectTemplate.SpawnDelay 10 after the MaxNr line.


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PostPosted: Sat Apr 19, 2008 11:10 am 
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