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Battlefield Modding Tutorials BFMODS • View topic - Shrinking a map

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Shrinking a map
PostPosted: Fri Apr 04, 2008 9:03 pm 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
Is there a way to "shrink" a map? Or should i just add more "outside world"?


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 Post subject: Re: Shrinking a map
PostPosted: Fri Apr 04, 2008 9:32 pm 
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Joined: Wed Oct 11, 2006 4:19 pm
Posts: 211
Location: Northern California
In Basrah Nights this is the actual settings for the combat area located in the INIT.CON file:

game.setActiveCombatArea 256 512 256 256

As in absolute X, absolute Y, Offset from X, Offset from Y


This sets the "you are leaving the combat area"....ahhhhhhh I'm dying! Gluuurgggg, Ouuuuchh!

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 Post subject: Re: Shrinking a map
PostPosted: Mon Apr 07, 2008 11:22 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Your sure about that Zoomer?

Becouse outsidemap texture usually do that.

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 Post subject: Re: Shrinking a map
PostPosted: Mon Apr 07, 2008 10:21 pm 
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Posts: 215
yeah i have figured out the outside material. What im saying is the actual physical map (i shouldve mentioned this is clientside)


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 Post subject: Re: Shrinking a map
PostPosted: Fri Apr 18, 2008 12:10 pm 
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Joined: Sat Jan 26, 2008 11:58 am
Posts: 206
Location: UK / Sweden
are you trying to shrink a map and move all the statics too? 'shrink' them?

for instance.. bocage.. is a 'medium' size map (GeometryTemplate.worldSize 2048)

If you change that worldsize to 1024 (or even 512.. 256.. 4!) you will shrink it to a quarter of the size (or smaller)... but you will see that everything is incorrectly placed. statics.. spawns.. this technique is part of how I created the high definition map.. as it increases the detail if the heightmap (and terrain textures) significantly. the hightmap can remain the same size as original.. bf42 just squeezes it in.

if this technique kinda provides you with what you want then you also need to change the
'Console.worldSize 2048' value too. Both are found in the maps terrain.con

Then just play around with those settings.. it does create shadow errors though.. bf gets confused with shrunk heightmaps.


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