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Battlefield Modding Tutorials BFMODS • View topic - (clien side) How to add colision at Landmine

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Apr 07, 2008 11:25 am 
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PostPosted: Tue Apr 08, 2008 3:43 pm 
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Look the name of my topic: CLIENT side. :)

i said client side, i know that it dont work on server side.

i want to add this weapons into my mod, it work, but when somebody come on my server (of the mod) it crash...

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PostPosted: Sun Apr 13, 2008 3:52 am 
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Well to answer your original question about the mines, they require a collision LOD to have collision physics. Basically each thing you shoot or hit has A. a collision mesh, telling the game the area where if an object goes there it hits the other object B. a bounding box, telling the game if a projectile is predicted to enter this area, it has hit the object C. a standard mesh which gives the shape of the object, but has nothing to do with something hitting it.
For further reading:
http://battlefieldsingleplayer.planetba ... h_file.htm


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PostPosted: Thu Apr 17, 2008 5:22 pm 
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hoo thx !

i'll learn more about that

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PostPosted: Thu Apr 17, 2008 5:52 pm 
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ok, but i don't know how to add lod to mine or other object.

i creat a news object : "balle" with colision, lod..

but when i though it, it look like mine: i can't go through it...

i things its not possible to add colision with soldiers to a projectil.. so where i can't learn how to creat a weapons spawner ? like into "siege mod" :?:

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PostPosted: Fri Apr 18, 2008 10:11 am 
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Differant material have differant effects in game.
I tryed for a very long time to make mines explode and throw tanks high in air.
It was not possible with org. material.
I changed it and voila!!! Tanks flying high and low now.

As for ex. material 70 is from grenade.
It doesn't do anything to anyone.
Change it to 204 and you'll have a big hole in object you hit.

As you can see there is material and material2.
Material is what you hit and material2 is splash damage from projectiles.
So if you wanna hit someone to death with it as if they get hit by a huge stone, use material from splash on ExpPack.
Just do some damage, use material from pistol projectile.

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