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Battlefield Modding Tutorials BFMODS • View topic - A few Questions on SSM, if its possible to...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Apr 09, 2008 8:14 pm 
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Posts: 3
Hello,

I was wondering if the following Server Side modding is possible:

Map Midway:
- Double the whole fleet, all with their own spawn point.
- Add more planes on the Carrier, insted of one line, have two lines of planes.
- On an other Carrier, maybe add a B17 Bomber
- Raise the limit of the Planes on the Carrier, so that there will always be planes on the carrier


Cheers
Glumpfner


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PostPosted: Wed Apr 09, 2008 10:59 pm 
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Dude, that would be awesome!


Can we put helo's on the carriers and make them "stronger"?


We are here to teach you how to fish...someone throw him a bone?



The answer is short and sweet: "YES"!

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PostPosted: Thu Apr 10, 2008 12:44 am 
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Well, it is definately possible to add more planes, a B17, and make the planes respawn faster. All of this is VERY basic, so check the tutorials and whatnot on adding vehicles, replacing vehicles, and respawn times. As for doubling the whole fleet, i know some people who have tried that before and not succeeded so i'm unsure on that one. BTW, it seems kind of useless to fish with a bone... ;-)


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PostPosted: Thu Apr 10, 2008 3:35 pm 
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Thank you for the answers.

Everytime I add a 2nd Carrier, they come without any spawnpoints...


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PostPosted: Thu Apr 10, 2008 7:10 pm 
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carriers are tricky, although i have never tried to spawn new sea vehicles, i have put other air vehicles on carriers, including choppers, and i have seen where people have spawned land vehicles as well. if i can be of help let me know..... ;-)

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PostPosted: Thu Apr 10, 2008 10:10 pm 
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PostPosted: Thu Apr 10, 2008 10:53 pm 
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They are located on the 1st carrier. I added 4 carriers, but only the first carrier has the spawnpoints.


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PostPosted: Wed Apr 16, 2008 5:24 pm 
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ummm, could you post how you added the other carriers? you did copy the carrier spawners in OS.con and paste but with different co-ordinates right?

This should result in the spawners between the two carriers, with a random chance of spawning on each one, because the spawners are part of the same spawn group.
Also, as far as I know, you can't add some stuff to one carrier and not to the other, because they are both the same thing, unless you lock the carriers and create a spawner in the air over one.


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