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Battlefield Modding Tutorials BFMODS • View topic - mirage healing over us hanger

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Mar 23, 2008 1:52 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
im trying to figure out i put a mig29 and a mirage on the us side on a map but i need to know how can i heal the mig29 and the mirage over the us hanger right now i tryed it it wont heal thanx


i need the same with the iraqi hanger wer eit will heal f16 f-15c


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PostPosted: Sun Mar 23, 2008 2:24 am 
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Joined: Wed Jun 13, 2007 7:19 pm
Posts: 621
Location: United States of America
usually healing and adding ammo comes from the hangar complex con, look at it and make sure all hangars heal BOTH teams, 1 and 2....

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PostPosted: Sun Mar 23, 2008 2:44 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
were can i find it at


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PostPosted: Sun Mar 23, 2008 6:04 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
objects.rfa

The buildings are at the beginning.


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PostPosted: Sun Mar 23, 2008 11:25 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
well im in my dc final object rfa.file now and im not sure what they call the buildings


not sure if this is the right building


if this is the right building what i have to chamge to make iraqi planes to heal fast on the usa hanger also usa planes heal faster on iraqi hanger


ObjectTemplate.create Bundle Coalition_HeliPad
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.geometry HeliPad

ObjectTemplate.addTemplate Coalition_Repairpoint
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SupplyDepot Coalition_Repairpoint
ObjectTemplate.radius 40
ObjectTemplate.Team 2
ObjectTemplate.setHealth 0 0 0
ObjectTemplate.addVehicleType AH64 -1 4 0
ObjectTemplate.addVehicleType UH-60 -1 4 0
ObjectTemplate.addVehicleType UH-60q -1 4 0
ObjectTemplate.addVehicleType UH-60l -1 4 0
ObjectTemplate.addVehicleType AV-8A -1 4 0
ObjectTemplate.addVehicleType AV-8B -1 4 0
ObjectTemplate.addVehicleType AV-8C -1 4 0
ObjectTemplate.addVehicleType AV-8H -1 4 0
ObjectTemplate.addVehicleType AV-8M -1 4 0
ObjectTemplate.addVehicleType AH-6 -1 4 0
ObjectTemplate.addVehicleType OH-6 -1 4 0
ObjectTemplate.addVehicleType MH-6 -1 4 0
ObjectTemplate.addVehicleType MH-53 -1 4 0
ObjectTemplate.addAmmoType 8 -1 10 0
ObjectTemplate.addAmmoType 7 -1 10 0
ObjectTemplate.addAmmoType 0 -1 10 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot_vehicle.ssc



ObjectTemplate.create Bundle Opposition_HeliPad
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.geometry HeliPad

ObjectTemplate.addTemplate Opposition_Repairpoint
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SupplyDepot Opposition_Repairpoint
ObjectTemplate.radius 40
ObjectTemplate.team 2
ObjectTemplate.addVehicleType Mi24d -1 4 0
ObjectTemplate.addVehicleType Mi8 -1 4 0
ObjectTemplate.addVehicleType Mi8T -1 4 0
ObjectTemplate.addVehicleType MD-500 -1 4 0
ObjectTemplate.addVehicleType MH-500 -1 4 0
ObjectTemplate.addVehicleType Mi8_NoSpawn -1 4 0
ObjectTemplate.addVehicleType SA-342S -1 4 0
ObjectTemplate.addVehicleType SA-342L -1 4 0
ObjectTemplate.addVehicleType SA-342G -1 4 0
ObjectTemplate.addVehicleType SA-342M -1 4 0
ObjectTemplate.addVehicleType SA-342H -1 4 0
ObjectTemplate.addAmmoType 0 -1 10 0
ObjectTemplate.addAmmoType 7 -1 10 0
ObjectTemplate.addAmmoType 8 -1 10 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot_vehicle.ssc


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