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Battlefield Modding Tutorials BFMODS • View topic - Expacks as C4

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Expacks as C4
PostPosted: Fri Mar 14, 2008 8:09 pm 
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Posts: 215
[quote="MR PINK BALLS
http://mdt.planetbattlefield.gamespy.co ... rties.shtm[/quote]
Which specifies IsSticky as a bfv code.


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 Post subject: Re: Expacks as C4
PostPosted: Fri Mar 14, 2008 9:11 pm 
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Location: UK / Sweden


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 Post subject: Re: Expacks as C4
PostPosted: Sat Mar 15, 2008 12:17 pm 
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so i should actually try?, i will do it client side

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 Post subject: Re: Expacks as C4
PostPosted: Sun Mar 16, 2008 8:37 am 
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Posts: 200
lol now if only we could get nades to stick to players =)

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 Post subject: Re: Expacks as C4
PostPosted: Sun Mar 16, 2008 8:40 am 
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 Post subject: Re: Expacks as C4
PostPosted: Sun Mar 16, 2008 8:47 am 
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i did try, but it wasnt w/ 2 ppl so idk about sticking to other players....

however, if u throw it at walls it sticks.

Vehicles on the other hand is a diff matter.... if you hit say a tank with one, the tank goes flying, then your game crashes...

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 Post subject: Re: Expacks as C4
PostPosted: Sun Mar 16, 2008 11:36 am 
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hehe i stuck them on the b17 and although it did swing about a bit it didnt crash.. i was able to fly it.. bail out over the windmill and detonate it mid-air.

:/

Its worth saying that my version of this tweak was actually modifying the main game objects.rfa was the easiest way to try it.


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 Post subject: Re: Expacks as C4
PostPosted: Mon Mar 17, 2008 7:26 am 
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Posts: 2015
This code works in both nam and 1942..
Will crash server though.
Sticky nades will end up on your nose when you throw them.

Might work if networkableinfo is removed.

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