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Battlefield Modding Tutorials BFMODS • View topic - Rotation Coordinates?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Rotation Coordinates?
PostPosted: Fri Feb 29, 2008 2:26 am 
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How can i find out rotation coordinates either in game or with editor42?


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PostPosted: Fri Feb 29, 2008 3:10 am 
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North is zero, east is 90, south is 180, west is 270 (or -90). The rest is easy.


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PostPosted: Fri Feb 29, 2008 4:27 am 
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Oh yeah, my bad...thats just the X axis. The Y axis is like "nose up / nose down", and z is the roll (left right).

I'm not sure off the top of my head how the Y and Z axis go, but if you're just spawning vehicles/objects, X is all you need..


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PostPosted: Fri Feb 29, 2008 1:03 pm 
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But if you want to have a just for fun vehicles that's like so :
Image


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PostPosted: Fri Feb 29, 2008 1:54 pm 
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x/y/z

Except, in BF1942 they switch what is commonly called Y and Z, so think of it more like.

x/z/y


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PostPosted: Fri Feb 29, 2008 6:44 pm 
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Yeah but my Q is how do you calculate the x/y/z.
I once found a picture with x/z/y from Losnar...
Can't find it again.
Does all the coordinates show up in BC?


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PostPosted: Fri Feb 29, 2008 6:50 pm 
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Double click on the object in BC. The coordinates/rotation show up. This is the only answer based on the Q.

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Image


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PostPosted: Fri Feb 29, 2008 7:25 pm 
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Geez, I thought you were trying to figure them out on your own.

Yeah, BC shows everything. Why not free rotate the thing? Just unlock it, then spin it on whatever axis you want.


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